
If you hop on over to Amplitude’s forums, you’ll get a great example of how well they utilize player feedback and the concept of Steam’s Early Access program. Finally the Necrophage seem similar to Endless Space’s insectoid Cravers, a hive-mind evil faction that remains at eternal war with everyone else. Broken Lords shake things up by forgoing the need for food altogether (they’re basically animated suits of armor) letting Dust, the obvious Dune-inspired currency, fuel their empire. The Vaulters and Wildwalkers are the more normal human-like factions with a few specific bonuses Vaulters (returning from Endless Space, or rather, this is their genesis) gain better research and strategic resources while Wildwalkers are more attuned to nature with forestry and food bonuses. Eight unique civilizations have been thrown together on this ancient world, though only four are currently playable – the Vaulters, Wildwalkers, Broken Lords and Necrophage. The prisoners from Dungeon emerge to colonize the dying planet, and attempt to reach the stars. Watch our own Cassidee Moser interview Amplitude’s Benoit Faguet at PAX East!Įndless Legend takes place on Auriga, one of the planets in the Endless universe, and serves as both a sequel to Dungeon of the Endless and prequel to Endless Space. I played several hours of Amplitude’s version of Civilization and came away feeling more impressed than ever that not only do they understand the finer points of turn-based strategy, but that the UI and model for Endless Space translate so perfectly into a Civ-like hex grid of conquest. What I didn’t realize is that Endless Space was only the beginning Amplitude has since gone on to expand their interesting universe into other genres with Dungeon of the Endless, followed by Endless Legend, currently on Steam Early Access.


When Amplitude Studios released Endless Space in the middle of 2012, I found it to be an impressive space-based turn-based strategy game with an innovative interface and intuitive iconography.
