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Imperial guard dawn of war
Imperial guard dawn of war




imperial guard dawn of war

Lord commissar is the strongest IG hero to combo with ogryns. 1 guardman squad (only req and already have 1 most 2 guardman) and late time only sentinel lose only fine& endure.

imperial guard dawn of war

leman russ/baneblade for only 1-firepower and rarely expect other utilityįinally my advise, dont lose squad. so, when tier 2, u make ur army stack and unit compostion. so i give tip, use chimera and dont heavily rely on bunker(its able to fall in enemy hand and then u gave for enemy's fortification for ur resource) and chimera itself mobile that mean u can 3 use support attack for reinforcement, defend the point sacrifice guardman's corpse-if then u should mobile base upgrade., flank attack to asist teammate engaing.Īnd i dont recommend fast tier 3.

imperial guard dawn of war

what's real power defense of ig, infantry with reinforcement, buffing ability.

imperial guard dawn of war

Ig turret(lasturret, vanquisher) does not give suppress enemy(most useful techmarine), causing this point, ig fortification itself easy to countering. You can't expect to just setup some units in an entrenched position and leave them to their business like clockwork - your opponent is gonna use abilities and micro to overcome your setup and you have to be constantly issuing orders and responding to your opponents plays with your own counterplays. Get another HWT to cover your 1st one (jump troops can't effectively engage both, unless he plans on getting a 2nd jump troop, which makes him commit more to T1 than you) get a unit of catachans to knockback and engage the jump troops (supported catachans can take down ASM/raptors/storms surprisingly quick) if you are playing LC or INQ get him/her a power weapon (LC can bleed and control jump troops with "Lead by Example" since it guarantees specials for several subsequent attacks, and INQ with pyre packs a good punch as well - in addition to her roflbonkers op pyre ability). come on man, saying "My heavy weapons will get jumped " like there is nothing you can do in response is just sad. The opponent using his jump troops to counter your HWTs is just the natural order of things in this game. they will come up with ways to break your entrenchment. Imperial Guard are the best race for entrenching and holding a spot (It is actually the only time they are in their element, an IG army on the move is at its most vulnerable) however, that doesn't mean your opponents are going to just run right into your firing line and die.






Imperial guard dawn of war